Strategy Spotlight: Breaking out of San-ren-sei

This week, we’ll spotlight a violent variation of the standard 1 space pincer that happens so often in games involving the san-ren-sei.


Diagram 1.

When white makes the standard corner approach against san-rei-sei, the one-space pincer at black 3 is a very common response. Black aims to maximise the effectiveness of black 1, and create an impressive moyo on the top. White 8 is more commonly played at a, followed by black b, this seems to submit to black’s plan of sealing white inside. Mind you, this doesn’t mean whites at a is disadvantageous, the result is considered even.  In this diagram, white 8 suggests that she actively wishes to spite black’s game plan from the very start.


Diagram 2.

The standard continuation (Diagram 2) of the joseki, however, still results in white sealed within the corner. After white 10, black either protects his cut directly at a, or first ataries at b. White has gained a few extra points compared to Diagram 1, but black’s influence seems even more impressive. For this reason, most players would prefer the more standard variation where the marked white stone was is played at 5.


Diagram 3.

Recently, however, pros have experimented with a highly aggressive variation. After Black hane’s, white plays an empty triangle at 2. Is this an overplay? It certainly looks like it! Black 3 is clearly a must, playing at a and allowing white b is clearly unbearable. White looks to be in a difficult position… if not for the severe clamp at 4. The fight is on.


Diagram 4.

If black submits at 1, the remaining moves up to white 8 are almost forced. White settles his center group with 8, and black is left with nothing to attack. This thick white group in the middle will make it difficult for black to form any large scale moyo, and black feels like he has been tricked.


Diagram 5

Black can alternatively play the severe moves and 1 and 3. After a sequence of forced moves, white finished with the terrifying cut at 10. The fight becomes frantic, but black looks to have the harder end of the stick.


Diagram 6

So what is black’s best response? That’s still an open question. Diagram 5, for example, shows one possible variation that occurred between pros. One thing is for sure though, white should not try this move is she’s not willing to put up a huge fight.

So, if you don’t like facing giant moyos, and prefer a game filled with fighting, you can give this a go. Again, this tip was possible due to the extremely helpful advice of Kang ZhanBin 6p.

2010 Brisbane-Keio Friendly Match Report

Yesterday in the Australia Room of the KGS Go Server a team from the All Keio Igo Association met a team led by the Brisbane Go Club in the second of what is becoming a series of annual friendly matches. Of the ten games played, Brisbane won eight, Keio won one, and one went to jigo. The games played were (with the Keio players listed first):

Etsuko Hoshino 15k did not get to play, unfortunately, as her opponent from the Brisbane team, Dr Peter Hexel, was a late scratching due to illness. The shortest game was Jason Mackay’s (15 minutes):

and the last to finish was Alex Hanysz in a thrilling arm wrestle in the endgame:

An afternoon of good clean fun, and hopefully a stepping stone on the way to many more such matches in the future. Kudos to John Hardy from Brisbane and Kiga-san from Keio for organising the event.

Strategy Spotlight: The Large Knight Response

First of all introductions. My name is ‘Mile Gu’, a go player from Auckland, New Zealand who studied at the University of Queensland. Given that I’ll be representing Oceania in the coming Student OZA competition, I volunteered with the encouragement of the Brisbane go club to contribute some humble tips to the Australian Go Journal, and give an insider account on the future competition. My accounts on KGS are Syptryn and Zyptryn (The latter when I’m too sleepy to play well). If you have a question that a 4 Dan could potentially answer (or at least make an educated guess), feel free to drop me a message if you spot me online!

To begin with, I’ll be presenting a semi-regular ‘Strategy Spotlight’. The goal of these columns will be to highly some unconventional or trick plays, so you you can either employ them, or at least know how to handle it if someone tries to pull it on you. They’ll be tailored for a range of skill levels, but probably most useful for low dan and high kyu players.

The Large Knight Reponse to 4-4 Attach:


Diagram 1. The Large Knight Move.

When white attaches with 1, black plays 2 instead of the more usual a or b. This isn’t trick play, but is a somewhat special strategy.


Diagram 2.

If black continues using the standard sequence of Diagram 2, she can’t help but feel unsatisfied. White circle is in a better position than a. If this was blacks’s guaranteed response, than there will be no reason for white to ever play a. So how should black punish white? The trick is observe that black circle leaves the corner far more open. black should usually jump in the corner as in Diagram 3. Diagram 3 and 4 shows one standard continuation.


Diagram 3.


Diagram 4.

The result is considered fairly even, so the Large Knight move is fully playable in certain situations. For example, when white has a strong position at the top, so that the two isolated black stones can be severely attacked. Feel free to try it in your next game!

Brisbane-Keio Friendly Igo Match 2010

January 17, 2010
3:00 pmto6:00 pm

It’s back. The All Keio Igo Association will meet the Brisbane Go Club (and connections) in the Australia Room of the KGS Go Server for the annual friendly team vs team match on the afternoon of Sunday the seventeenth of January. Come and watch. If you’re a Brisbane player, or know someone who once played go against someone who once had a beer in Brisbane, contact John Hardy and see if there’s still a place or two open on the team.

Kickoff is at 3pm Brisbane time, 2pm Tokyo time. Games will be played in tournament time and at tournament strength.