Student OZA Coverage

As  many of you are aware, I’ll be heading off to Tokyo to represent Oceania  in the 2010 World Student OZA. The list of participants has been announced on the official website:

Participation player
Japan Takunori Yamamoto Reiko Sekine *
China XiaoLong Meng Zhuo Wang *
Chinese Taipei Yucheng Lai Hongbing Lin
Korea Yutae Seo Sunah Lee *
Other Asian Thailand Nuttakrit Taechaamnuayvit
Singapore Zhang Xiang
Europe Ukraine Artem Kachanovsky
Czech Republic Jan Simara Anna Prokov *
North, Central &
South America
Argentina Gabrirl Benmergui
Mexico Garcia Emil
Oceania New Zealand Mile Gu
* = Woman

Competition will take place on the 3rd and 4th of March. Needless to say, its going to be some very tough matches, the Argentina rep, for example, is the well known Danigabi 6d on KGS. I’ll try to do some live blogging while I’m there, so stay tuned!

2010 Queensland championship results

The 2010 30th Queensland open go champion is Markus Pache 4d. Second and third places in the open division went to Akira Tamura 4d and Qi Wan Qiu 4d respectively.
In the first handicapped division (1-9kyu), Amelia Gray 2k came first, followed by Andrew Gray 9k second and Vincent Lin 5k placing third.
The second handicapped division (10kyu+) was won by Bill Wen 12k. Placing second and third was Peter Hexel 18k and Lachlan Fraser 11k respectively.

Click on photos to enlarge and see description.
Markus Pache 4d playing Kevin Jiang 7d

There was a good turnout for the tournament with 33 players between the 3 divisions. The open division with 17 players, had a turnout of 45 dan (There was one secret zeroth dan despite what the results pdf says).
Thanks go to Horatio Davis, Jason Mackay-Dwyer, Mark Bell and Amelia Gray for organising and running the tournament and to the Queensland university games society(QUGS) for organising the venue.

Results tables from the tournament open division, first handicapped division and second handicapped division can be found here.

The final schedule of the event has slight timetabling changes from the original copy. Saturday lunch was thin base pizza baked ~20m away, which disappeared all too fast. Sunday lunch was sandwiches/rolls that lasted untill half-way through the AGM before round 6. Due to the freezing Air-conditioning at the tournament location, several freindly games during the breaks were played at tables outside. No photos are yet available however.

Game record from Round six of the tournament, Matthew Crossman vs Fred Huang.

Once more photos from the tournament become available, a post will be made to collect them together.

Strategy Spotlight: Deep Invasion of Oversized Moyos

This week, we take a break from variations on corner josekis to investigate something that’s close to the mid-game. How does one make a deep invasion into a massive half board moyo?


Diagram 1

Consider for example, a San-rei Game, where black intends to build massive region on the top of the board. For most of us, such large moyos are scary objects. The calmest way, would of course, to recognise than one had already made significant profit:


Diagram 2

Something like diagram too might occur. Such a reduction would have little risk for white, and the result may even be considered rather advantageous. Black’s territory on top is certainly impressive, but white has gained a good amount of territory on both sides. Later, White can cut away black’s corner with a, and exploit the weakness at b for further invasion. However, for some players, the prospect of giving the opponent so much territory is, at the very least, psychologically bothersome.

So, what are the options for deep invasion?


Diagram 3.

The attach at 1 looks like a natural position. After black hanes, the hane at 3 is the natural move to seek survival….


Diagram 4.

However, with so much strength on outside, there’s good chance that black can kill white completely. White, of course, has other options, such as playing white 3 and black 4 in Diagram 3 and hoping to use the corner aji. However, white’s chance of living is never that great.


Diagram 5.

A better approach is to consider a capping play at 1. Obviously if black submits by playing at a or b, then white plays c and the resulting exchange gives him a much superior position to diagram 2. Black therefore, must cap at 2. White now returns to playing 3. When black hane’s, white crosscuts at 5. With the support of 1, the situation is significantly different.


Diagram 6.

For example, if black extends with 1. White exploits the circled stone to the max with the sequence 2-8. Whites resulting survival, of course, remains unguaranteed. However, the groups of stones is now rather resilient, with possibility to make eye space at A, B and C. Killing the group will be difficult.


Diagram 7.

Should black extend the other stone, white continues with 2-8. Once again, whites group becomes rather resilient to attack. Black may attempt a cap at a, but white has the ability to attach at b, and a good amount of eye space as well.

That’s not to say, of course, that white is completely out of danger. However, should white live, Black’s large sacrifice both corners would have conceived few rewards. If you’re a fun of a fighting game, you may like to try such an approach against an oversized moyo.

1st Hawkes Bay Go Tournament

March 6, 2010 11:00 amtoMarch 7, 2010 7:30 pm

Fresh off the nzgs mailing list: there will be a go tournament in five rounds at the International Cultures Festival in Napier, NZ, starting on the afternoon of Saturday the 6th of March and finishing Sunday evening. The Festival is organised by the New Zealand China Friendship Society and this is the first annual tournament of the new Hawkes Bay Go Club. Contact details and schedule are on the NZGS wiki.

Update: Long Yang Li 5d and Juhua Zhou tied for first place. For the rest, see Graeme Parmenter’s excellent tournament report on the NZGS wiki.

An Younggil live review on Insei League

February 27, 2010 11:00 pmtoFebruary 28, 2010 1:00 am

The Insei League on KGS has Australia’s own An Younggil 8p participating. In the KGS English Room on February 27 (1pm GMT, 11pm Brisbane time), there will be a live review of his game against Ilya Shiksin 8d. They invite everyone and anyone interested to come and watch; they’re hoping to get a record number of observers, and will repeat the event later on if they do.

QUGS go raffle

February 24, 2010
9:00 amto3:00 pm

If you’re going to be around the University of Queensland’s St Lucia campus on Wednesday the 24th, drop by the Queensland University Gaming Society stall, where they will be raffling off a Hikaru no Go-themed beginners go set and various other gaming gear, to kick off first semester. They usually run a weekly go session on campus during semester. More go players of all strengths always welcome…

MU-SPGO Beginners Night I/2010

March 5, 2010
4:00 pmto7:00 pm

The Melbourne University Students Playing Go collective are kicking off first semester with their traditional Beginners’ Night from 4pm on Friday the fifth of March. If you’re around Melbourne Uni then, RSVP via Facebook or just turn up. Here are some pictures of last year’s beginners night.

Strategy Spotlight: Punishing the Kobayashi 1 Space Approach

This week, we explore a extremely punishing sequence that’s available  to black when white plays a high approach to black’s 3-4, when it has support in the region of the triangle stone. This sort of pattern happens quite frequently, in, for example, the Kobayashi Fuseki.


Diagram 1.

Typical responses to the high approach involve close pincers at a, or 6, reasoning that this forces white to jump out towards the triangle stone, and any running fights would be in black’s favour. Recentally, however, black has been given an additional option.

Instead, black feints submission with 2 and 4. Just as white expects black to complete the standard joseki with b, he makes a punishing pincer at black 6. White is now much heavier than the case where black pincers directly.


Diagram 2.

White’s first instinct, of course, is to punish black’s defect shape in the corner with 1, to which black calmly responds at 2. If white pulls back at 3, black happily connects at 4. White is left with a heavy group, that must either run out eyeless, or concede further thickness to black with the sequence 6 to 10. This is clearly unsatisfactory.


Diagram 3.

Therefore, white boldly cuts black with 1, a necessary move, regardless of result. The corner descends into chaos. Black triangle, however, ends up in a perfect position. White is now split into two groups, and will find it extremely difficult to save both.


Diagram 4.

If, white for example, chooses to help the four stones on the left, black effortless walls in the triangle stones on top. Even if these stones somehow survive, the thickness that would gave black is unthinkable.


Diagram 5.

Therefore, white 1 in Diagram 2 is overplay. The best white can hope for is the settled with the sequence 1-8. Although he managed to get sente, black’s left side has been solidified, and blacks top right now has a lot of potential. This does not look good for white at all. So…. where did white go wrong?


Diagram 6.

To answer, we’ll have to backtrack all the way to the initial approach. If black is strong on the left, white best stay away. 1 is a much better idea, to which black responds with a or b.


Diagram 7.

The feint plus pincer, however, is a good sequence to keep in mind. Even in cases where Black has no stone at a, the option is possible whenever black has significant strength in the bottom left and top right. Diagram 7 outlines one possible sequence of moves. The result will now depend entirely on surrounding conditions. Play this is you like seeing blood, though it could be your own!

First AGA problem competition of the year gets underway

The Australian Go Association will be running its quarterly problem competition again in 2010. The first installment is up on the AGA web site in two divisions: kyu and dan. Entries are open now for all Australian go players, and close on the fifteenth of March. The prize is a go book from JW&S Hardy.

Strategy Spotlight: Territory focused Chinese Fuseki

This week, we consider an unconventional defence against an enemy approach to a common pattern that arises from the Chinese fuseki.


Diagram 1.

When white makes the corner approach to reduce Black’s potential, the orthodox reply is at Black 2. What follows is a standard pattern that many of you would have mostly likely encountered, especially if you’re a fan of the Chinese fuseki.

At any rate, Black is usually satisfied with this result, white 7 looks reasonably cramped, and black has increased the potential territory on both the left side and the top right by playing either a or b. In either case, white generally needs to respond at c. Meanwhile, white cannot complain too much, since he must of had three free moves elsewhere on the board.


Diagram 2.

There are times, however, when Black might feel his behind in territory. Or perhaps, the moyos are just not that important. In these situations, Black can choose the unconventional move at 2.


Diagram 3.

White might first look at black in puzzlement. Surely he has made a mistake? White’s most obvious response is at 1, and if things proceed as in diagram 3, black cannot possibly be satisfied. The circled stone looks flat on the third line ineffective. Meanwhile, white’s shape is solid, and it looks like white has successfully neutralised black’s moyo. What could black be thinking with 2?


Diagram 4.

Diagram 3, in fact, is just wishful thinking on white’s part. Black 1 starts the small avalanche Joseki, making maximum use of his extra circled stone. After white 6, Black 7 is essential. Playing this move at a is also joseki, but a total mistake in this context.


Diagram 5.

When white continues the joseki with the cut at 2, black’s circled stone looks perfectly positioned. If it were not there, black would be forced to play 5 at 7, and thus allow white to seal off the top in sente. With the stone, however, is it white 2 and 4 that is under pressure. By Black 7, white has two unsettled groups against black’s one. What’s more, black has taken a solid corner. The ensuring fight will be in black’s favour, and white has been completely tricked. Note that if white a, black can counter with b. Black 7 can also be played at c, but white d is sente.


Diagram 6.

So what is white’s best response? To answer that, we’ll need to rewind to the beginning. Despite first intuition, white’s only choice is to hane at 3, and play lightly at 5. With Black 6, black has completed his goal of securing a significantly larger corner than diagram 1. The result, however, is not one-sided. White’s light group is difficult to attack. Later, white can protect his cur with the 7/8 exchange, and then press down with 9.

If the top right is unimportant, black 2 is well worth a shot. In all likelihood, the enemy will walk right into a small avalanche, and end up fighting for his life.

Mile Gu will play in the World Students Go Oza for Oceania

On the twelfth of December, Mile Gu from Auckland and Matthew Crossman from Brisbane played a game on IGS to determine who goes to the eighth World Students Go Oza Championship this year. The game was even, with Mile taking black and Matthew taking white:

.

White resigned at that point. Mile Gu will represent Australia and New Zealand in the championships on the second and third of March in Japan.

30th Queensland Championships

February 6, 2010toFebruary 7, 2010

The thirtieth Queensland Championships will occur over Saturday 6 February and Sunday 7 February, 2010, in the Holt Room at the Student Union on the University of Queensland campus at St Lucia in Brisbane. There will be an open division for dan players (attracting AGA representative points) and a handicap division for kyu players. First round of six starts at nine o’clock, and there is a published schedule running until five o’clock both days.

Please RSVP to your nearest Brisbane Go Club officer – use the registration form or write an email. If you’re interstate, that’s horatio@go.org.au. Because this is an AGA-sanctioned championship, competitors will need to either have current Australian Go Association membership or be prepared to acquire some during registration (club membership will do nicely), and will accrue AGA credit points from their placings. Entry is five dollars for students and juniors (thank QUGS for this one) and thirty-five dollars for everyone else. Anyone and everyone who plays any sort of go in the greater Brisbane area is welcome and strongly encouraged to turn out and play.

The 2010 annual general meeting of the Brisbane Go Club, including elections, will take place on the Sunday of the tournament, during lunch.